Some fantastic work by our friend Stephen Chu.
Keywords: digital mechanical mech technical tech year 0 video game next generation gen console legendary games heavy military vehicle concept art by thomas crausaz massive mining dredger
Converted from FM3 and NFS-S 2 to GTA:SA by me
The characteristics of this car mod follows the same line of my others cars newly converted, as High poly count, full damage with air bags, HQ textures, detailed shadow, extras, etc.
But with some new, for example, the dashlights turn on and off with the headlights (tests)
as the Supra, also have 3 variations or 2 extras
no extra = Targa Model
extra1 = Normal
extra2 = Add side skirts, roll cage and decal windscreen (edit in remap)
and 4 Paint jobs, all based on real models of tuned/custom grand sport + 2 extras (just paintjob1 color variations)
Note: After several editions, reviews, remaking things, there was a small bug on 'boot damaged' (boot_dam). The uv map/texture was distorted, but I wont fix it for now, this is irrelevant to me right now
Have Fun! :D
Stock Model **Is not a tunable car
Car Model - Forza Motorsport 3
Engine - Juiced 2 HIN
Gauges - NFS Shift
This car has:
HQ Textures, High Poly Count, Detailed Shadow, Full Damage, RHD and more...
2 Extras Variations
* No Extras = Targa/Convertible/AeroTop (I do not know what to call it)
* Extra 1 = As a normal Supra
* Extra 2 = Add NFS Shift gauges (On/Off with Headlights), Sport Seat Belts, Carbon Dash, Roll Cage and Windscren Decal (Edit in Remap Texture)
The normal dash lights also on/off with headlights
3 Paintjobs: TRD, Top Secret and Eclipse